Money

See the real world is a flatland really foreign, like tatooine a wasteland with monsters cabals cephs CELL Greed mercenaries storm troopers and the Empire. Hell demons Sith and UAC. This badland is infinite and filled with dangerous traps mind carrier spells that can destroy you by just a thought, even the Hobbits. A rune trial can give you skills that accrue and make you more equipped here. See for me, the Ankh is what keeps me safe and vents out all foreign dangers out of my system. Learning about this ancient relic and reaching it on time by maps and navigations is a matter of life and death. It is both the evil and the antidote for me. I hide my local stuff called teasnacksinmystudy with an ankh key as well, it is also my safe hut in this bad land. Each of these perils over here turn me into a vicious monster like them, so reaching the ankh is not straight forward, I only feel it as an illusive seductive evil, I must possess but never really find here. What leads me to the ankh is a horrible monstrous nightmare of an experience or journey, that I can only live to tell, every time. After which the ankh is activated and I return to my safe hut in a grassland for a few days to relax and heal the wounds of that never ending nightmare.

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